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- ( function () {
- class MaskPass extends THREE.Pass {
- constructor( scene, camera ) {
- super();
- this.scene = scene;
- this.camera = camera;
- this.clear = true;
- this.needsSwap = false;
- this.inverse = false;
- }
- render( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive */
- ) {
- const context = renderer.getContext();
- const state = renderer.state; // don't update color or depth
- state.buffers.color.setMask( false );
- state.buffers.depth.setMask( false ); // lock buffers
- state.buffers.color.setLocked( true );
- state.buffers.depth.setLocked( true ); // set up stencil
- let writeValue, clearValue;
- if ( this.inverse ) {
- writeValue = 0;
- clearValue = 1;
- } else {
- writeValue = 1;
- clearValue = 0;
- }
- state.buffers.stencil.setTest( true );
- state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
- state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
- state.buffers.stencil.setClear( clearValue );
- state.buffers.stencil.setLocked( true ); // draw into the stencil buffer
- renderer.setRenderTarget( readBuffer );
- if ( this.clear ) renderer.clear();
- renderer.render( this.scene, this.camera );
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- renderer.render( this.scene, this.camera ); // unlock color and depth buffer for subsequent rendering
- state.buffers.color.setLocked( false );
- state.buffers.depth.setLocked( false ); // only render where stencil is set to 1
- state.buffers.stencil.setLocked( false );
- state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
- state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
- state.buffers.stencil.setLocked( true );
- }
- }
- class ClearMaskPass extends THREE.Pass {
- constructor() {
- super();
- this.needsSwap = false;
- }
- render( renderer
- /*, writeBuffer, readBuffer, deltaTime, maskActive */
- ) {
- renderer.state.buffers.stencil.setLocked( false );
- renderer.state.buffers.stencil.setTest( false );
- }
- }
- THREE.ClearMaskPass = ClearMaskPass;
- THREE.MaskPass = MaskPass;
- } )();
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