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- import {
- BufferAttribute,
- BufferGeometry,
- Color,
- FileLoader,
- Group,
- LineBasicMaterial,
- LineSegments,
- Loader,
- Matrix4,
- Mesh,
- MeshPhongMaterial,
- MeshStandardMaterial,
- ShaderMaterial,
- UniformsLib,
- UniformsUtils,
- Vector3
- } from 'three';
- // Special surface finish tag types.
- // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
- const FINISH_TYPE_DEFAULT = 0;
- const FINISH_TYPE_CHROME = 1;
- const FINISH_TYPE_PEARLESCENT = 2;
- const FINISH_TYPE_RUBBER = 3;
- const FINISH_TYPE_MATTE_METALLIC = 4;
- const FINISH_TYPE_METAL = 5;
- // State machine to search a subobject path.
- // The LDraw standard establishes these various possible subfolders.
- const FILE_LOCATION_AS_IS = 0;
- const FILE_LOCATION_TRY_PARTS = 1;
- const FILE_LOCATION_TRY_P = 2;
- const FILE_LOCATION_TRY_MODELS = 3;
- const FILE_LOCATION_TRY_RELATIVE = 4;
- const FILE_LOCATION_TRY_ABSOLUTE = 5;
- const FILE_LOCATION_NOT_FOUND = 6;
- const _tempVec0 = new Vector3();
- const _tempVec1 = new Vector3();
- class LDrawConditionalLineMaterial extends ShaderMaterial {
- constructor( parameters ) {
- super( {
- uniforms: UniformsUtils.merge( [
- UniformsLib.fog,
- {
- diffuse: {
- value: new Color()
- },
- opacity: {
- value: 1.0
- }
- }
- ] ),
- vertexShader: /* glsl */`
- attribute vec3 control0;
- attribute vec3 control1;
- attribute vec3 direction;
- varying float discardFlag;
- #include <common>
- #include <color_pars_vertex>
- #include <fog_pars_vertex>
- #include <logdepthbuf_pars_vertex>
- #include <clipping_planes_pars_vertex>
- void main() {
- #include <color_vertex>
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- // Transform the line segment ends and control points into camera clip space
- vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
- vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
- vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
- c0.xy /= c0.w;
- c1.xy /= c1.w;
- p0.xy /= p0.w;
- p1.xy /= p1.w;
- // Get the direction of the segment and an orthogonal vector
- vec2 dir = p1.xy - p0.xy;
- vec2 norm = vec2( -dir.y, dir.x );
- // Get control point directions from the line
- vec2 c0dir = c0.xy - p1.xy;
- vec2 c1dir = c1.xy - p1.xy;
- // If the vectors to the controls points are pointed in different directions away
- // from the line segment then the line should not be drawn.
- float d0 = dot( normalize( norm ), normalize( c0dir ) );
- float d1 = dot( normalize( norm ), normalize( c1dir ) );
- discardFlag = float( sign( d0 ) != sign( d1 ) );
- #include <logdepthbuf_vertex>
- #include <clipping_planes_vertex>
- #include <fog_vertex>
- }
- `,
- fragmentShader: /* glsl */`
- uniform vec3 diffuse;
- uniform float opacity;
- varying float discardFlag;
- #include <common>
- #include <color_pars_fragment>
- #include <fog_pars_fragment>
- #include <logdepthbuf_pars_fragment>
- #include <clipping_planes_pars_fragment>
- void main() {
- if ( discardFlag > 0.5 ) discard;
- #include <clipping_planes_fragment>
- vec3 outgoingLight = vec3( 0.0 );
- vec4 diffuseColor = vec4( diffuse, opacity );
- #include <logdepthbuf_fragment>
- #include <color_fragment>
- outgoingLight = diffuseColor.rgb; // simple shader
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
- #include <tonemapping_fragment>
- #include <encodings_fragment>
- #include <fog_fragment>
- #include <premultiplied_alpha_fragment>
- }
- `,
- } );
- Object.defineProperties( this, {
- opacity: {
- get: function () {
- return this.uniforms.opacity.value;
- },
- set: function ( value ) {
- this.uniforms.opacity.value = value;
- }
- },
- color: {
- get: function () {
- return this.uniforms.diffuse.value;
- }
- }
- } );
- this.setValues( parameters );
- this.isLDrawConditionalLineMaterial = true;
- }
- }
- function smoothNormals( faces, lineSegments ) {
- function hashVertex( v ) {
- // NOTE: 1e2 is pretty coarse but was chosen because it allows edges
- // to be smoothed as expected (see minifig arms). The errors between edges
- // could be due to matrix multiplication.
- const x = ~ ~ ( v.x * 1e2 );
- const y = ~ ~ ( v.y * 1e2 );
- const z = ~ ~ ( v.z * 1e2 );
- return `${ x },${ y },${ z }`;
- }
- function hashEdge( v0, v1 ) {
- return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
- }
- const hardEdges = new Set();
- const halfEdgeList = {};
- const normals = [];
- // Save the list of hard edges by hash
- for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
- const ls = lineSegments[ i ];
- const vertices = ls.vertices;
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- hardEdges.add( hashEdge( v0, v1 ) );
- hardEdges.add( hashEdge( v1, v0 ) );
- }
- // track the half edges associated with each triangle
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const tri = faces[ i ];
- const vertices = tri.vertices;
- const vertCount = vertices.length;
- for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
- const index = i2;
- const next = ( i2 + 1 ) % vertCount;
- const v0 = vertices[ index ];
- const v1 = vertices[ next ];
- const hash = hashEdge( v0, v1 );
- // don't add the triangle if the edge is supposed to be hard
- if ( hardEdges.has( hash ) ) continue;
- const info = {
- index: index,
- tri: tri
- };
- halfEdgeList[ hash ] = info;
- }
- }
- // Iterate until we've tried to connect all faces to share normals
- while ( true ) {
- // Stop if there are no more faces left
- let halfEdge = null;
- for ( const key in halfEdgeList ) {
- halfEdge = halfEdgeList[ key ];
- break;
- }
- if ( halfEdge === null ) {
- break;
- }
- // Exhaustively find all connected faces
- const queue = [ halfEdge ];
- while ( queue.length > 0 ) {
- // initialize all vertex normals in this triangle
- const tri = queue.pop().tri;
- const vertices = tri.vertices;
- const vertNormals = tri.normals;
- const faceNormal = tri.faceNormal;
- // Check if any edge is connected to another triangle edge
- const vertCount = vertices.length;
- for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
- const index = i2;
- const next = ( i2 + 1 ) % vertCount;
- const v0 = vertices[ index ];
- const v1 = vertices[ next ];
- // delete this triangle from the list so it won't be found again
- const hash = hashEdge( v0, v1 );
- delete halfEdgeList[ hash ];
- const reverseHash = hashEdge( v1, v0 );
- const otherInfo = halfEdgeList[ reverseHash ];
- if ( otherInfo ) {
- const otherTri = otherInfo.tri;
- const otherIndex = otherInfo.index;
- const otherNormals = otherTri.normals;
- const otherVertCount = otherNormals.length;
- const otherFaceNormal = otherTri.faceNormal;
- // NOTE: If the angle between faces is > 67.5 degrees then assume it's
- // hard edge. There are some cases where the line segments do not line up exactly
- // with or span multiple triangle edges (see Lunar Vehicle wheels).
- if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
- continue;
- }
- // if this triangle has already been traversed then it won't be in
- // the halfEdgeList. If it has not then add it to the queue and delete
- // it so it won't be found again.
- if ( reverseHash in halfEdgeList ) {
- queue.push( otherInfo );
- delete halfEdgeList[ reverseHash ];
- }
- // share the first normal
- const otherNext = ( otherIndex + 1 ) % otherVertCount;
- if (
- vertNormals[ index ] && otherNormals[ otherNext ] &&
- vertNormals[ index ] !== otherNormals[ otherNext ]
- ) {
- otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
- vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
- }
- let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
- if ( sharedNormal1 === null ) {
- // it's possible to encounter an edge of a triangle that has already been traversed meaning
- // both edges already have different normals defined and shared. To work around this we create
- // a wrapper object so when those edges are merged the normals can be updated everywhere.
- sharedNormal1 = { norm: new Vector3() };
- normals.push( sharedNormal1.norm );
- }
- if ( vertNormals[ index ] === null ) {
- vertNormals[ index ] = sharedNormal1;
- sharedNormal1.norm.add( faceNormal );
- }
- if ( otherNormals[ otherNext ] === null ) {
- otherNormals[ otherNext ] = sharedNormal1;
- sharedNormal1.norm.add( otherFaceNormal );
- }
- // share the second normal
- if (
- vertNormals[ next ] && otherNormals[ otherIndex ] &&
- vertNormals[ next ] !== otherNormals[ otherIndex ]
- ) {
- otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
- vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
- }
- let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
- if ( sharedNormal2 === null ) {
- sharedNormal2 = { norm: new Vector3() };
- normals.push( sharedNormal2.norm );
- }
- if ( vertNormals[ next ] === null ) {
- vertNormals[ next ] = sharedNormal2;
- sharedNormal2.norm.add( faceNormal );
- }
- if ( otherNormals[ otherIndex ] === null ) {
- otherNormals[ otherIndex ] = sharedNormal2;
- sharedNormal2.norm.add( otherFaceNormal );
- }
- }
- }
- }
- }
- // The normals of each face have been added up so now we average them by normalizing the vector.
- for ( let i = 0, l = normals.length; i < l; i ++ ) {
- normals[ i ].normalize();
- }
- }
- function isPartType( type ) {
- return type === 'Part';
- }
- function isModelType( type ) {
- return type === 'Model' || type === 'Unofficial_Model';
- }
- function isPrimitiveType( type ) {
- return /primitive/i.test( type ) || type === 'Subpart';
- }
- class LineParser {
- constructor( line, lineNumber ) {
- this.line = line;
- this.lineLength = line.length;
- this.currentCharIndex = 0;
- this.currentChar = ' ';
- this.lineNumber = lineNumber;
- }
- seekNonSpace() {
- while ( this.currentCharIndex < this.lineLength ) {
- this.currentChar = this.line.charAt( this.currentCharIndex );
- if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
- return;
- }
- this.currentCharIndex ++;
- }
- }
- getToken() {
- const pos0 = this.currentCharIndex ++;
- // Seek space
- while ( this.currentCharIndex < this.lineLength ) {
- this.currentChar = this.line.charAt( this.currentCharIndex );
- if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
- break;
- }
- this.currentCharIndex ++;
- }
- const pos1 = this.currentCharIndex;
- this.seekNonSpace();
- return this.line.substring( pos0, pos1 );
- }
- getRemainingString() {
- return this.line.substring( this.currentCharIndex, this.lineLength );
- }
- isAtTheEnd() {
- return this.currentCharIndex >= this.lineLength;
- }
- setToEnd() {
- this.currentCharIndex = this.lineLength;
- }
- getLineNumberString() {
- return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
- }
- }
- class LDrawFileCache {
- constructor( loader ) {
- this.cache = {};
- this.loader = loader;
- }
- setData( key, contents ) {
- this.cache[ key.toLowerCase() ] = contents;
- }
- async loadData( fileName ) {
- const key = fileName.toLowerCase();
- if ( key in this.cache ) {
- return this.cache[ key ];
- }
- this.cache[ fileName ] = new Promise( async ( resolve, reject ) => {
- let triedLowerCase = false;
- let locationState = FILE_LOCATION_AS_IS;
- while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
- let subobjectURL = fileName;
- switch ( locationState ) {
- case FILE_LOCATION_AS_IS:
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_PARTS:
- subobjectURL = 'parts/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_P:
- subobjectURL = 'p/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_MODELS:
- subobjectURL = 'models/' + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_RELATIVE:
- subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
- locationState = locationState + 1;
- break;
- case FILE_LOCATION_TRY_ABSOLUTE:
- if ( triedLowerCase ) {
- // Try absolute path
- locationState = FILE_LOCATION_NOT_FOUND;
- } else {
- // Next attempt is lower case
- fileName = fileName.toLowerCase();
- subobjectURL = fileName;
- triedLowerCase = true;
- locationState = FILE_LOCATION_AS_IS;
- }
- break;
- }
- const loader = this.loader;
- const fileLoader = new FileLoader( loader.manager );
- fileLoader.setPath( loader.partsLibraryPath );
- fileLoader.setRequestHeader( loader.requestHeader );
- fileLoader.setWithCredentials( loader.withCredentials );
- try {
- const text = await fileLoader.loadAsync( subobjectURL );
- this.setData( fileName, text );
- resolve( text );
- return;
- } catch {
- continue;
- }
- }
- reject();
- } );
- return this.cache[ fileName ];
- }
- }
- function sortByMaterial( a, b ) {
- if ( a.colourCode === b.colourCode ) {
- return 0;
- }
- if ( a.colourCode < b.colourCode ) {
- return - 1;
- }
- return 1;
- }
- function createObject( elements, elementSize, isConditionalSegments = false, totalElements = null ) {
- // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
- // With per face / segment material, implemented with mesh groups and materials array
- // Sort the faces or line segments by colour code to make later the mesh groups
- elements.sort( sortByMaterial );
- if ( totalElements === null ) {
- totalElements = elements.length;
- }
- const positions = new Float32Array( elementSize * totalElements * 3 );
- const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
- const materials = [];
- const quadArray = new Array( 6 );
- const bufferGeometry = new BufferGeometry();
- let prevMaterial = null;
- let index0 = 0;
- let numGroupVerts = 0;
- let offset = 0;
- for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
- const elem = elements[ iElem ];
- let vertices = elem.vertices;
- if ( vertices.length === 4 ) {
- quadArray[ 0 ] = vertices[ 0 ];
- quadArray[ 1 ] = vertices[ 1 ];
- quadArray[ 2 ] = vertices[ 2 ];
- quadArray[ 3 ] = vertices[ 0 ];
- quadArray[ 4 ] = vertices[ 2 ];
- quadArray[ 5 ] = vertices[ 3 ];
- vertices = quadArray;
- }
- for ( let j = 0, l = vertices.length; j < l; j ++ ) {
- const v = vertices[ j ];
- const index = offset + j * 3;
- positions[ index + 0 ] = v.x;
- positions[ index + 1 ] = v.y;
- positions[ index + 2 ] = v.z;
- }
- if ( elementSize === 3 ) {
- let elemNormals = elem.normals;
- if ( elemNormals.length === 4 ) {
- quadArray[ 0 ] = elemNormals[ 0 ];
- quadArray[ 1 ] = elemNormals[ 1 ];
- quadArray[ 2 ] = elemNormals[ 2 ];
- quadArray[ 3 ] = elemNormals[ 0 ];
- quadArray[ 4 ] = elemNormals[ 2 ];
- quadArray[ 5 ] = elemNormals[ 3 ];
- elemNormals = quadArray;
- }
- for ( let j = 0, l = elemNormals.length; j < l; j ++ ) {
- let n = elem.faceNormal;
- if ( elemNormals[ j ] ) {
- n = elemNormals[ j ].norm;
- }
- const index = offset + j * 3;
- normals[ index + 0 ] = n.x;
- normals[ index + 1 ] = n.y;
- normals[ index + 2 ] = n.z;
- }
- }
- if ( prevMaterial !== elem.material ) {
- if ( prevMaterial !== null ) {
- bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
- }
- materials.push( elem.material );
- prevMaterial = elem.material;
- index0 = offset / 3;
- numGroupVerts = vertices.length;
- } else {
- numGroupVerts += vertices.length;
- }
- offset += 3 * vertices.length;
- }
- if ( numGroupVerts > 0 ) {
- bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
- }
- bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
- if ( normals !== null ) {
- bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
- }
- let object3d = null;
- if ( elementSize === 2 ) {
- object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
- } else if ( elementSize === 3 ) {
- object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
- }
- if ( isConditionalSegments ) {
- object3d.isConditionalLine = true;
- const controlArray0 = new Float32Array( elements.length * 3 * 2 );
- const controlArray1 = new Float32Array( elements.length * 3 * 2 );
- const directionArray = new Float32Array( elements.length * 3 * 2 );
- for ( let i = 0, l = elements.length; i < l; i ++ ) {
- const os = elements[ i ];
- const vertices = os.vertices;
- const controlPoints = os.controlPoints;
- const c0 = controlPoints[ 0 ];
- const c1 = controlPoints[ 1 ];
- const v0 = vertices[ 0 ];
- const v1 = vertices[ 1 ];
- const index = i * 3 * 2;
- controlArray0[ index + 0 ] = c0.x;
- controlArray0[ index + 1 ] = c0.y;
- controlArray0[ index + 2 ] = c0.z;
- controlArray0[ index + 3 ] = c0.x;
- controlArray0[ index + 4 ] = c0.y;
- controlArray0[ index + 5 ] = c0.z;
- controlArray1[ index + 0 ] = c1.x;
- controlArray1[ index + 1 ] = c1.y;
- controlArray1[ index + 2 ] = c1.z;
- controlArray1[ index + 3 ] = c1.x;
- controlArray1[ index + 4 ] = c1.y;
- controlArray1[ index + 5 ] = c1.z;
- directionArray[ index + 0 ] = v1.x - v0.x;
- directionArray[ index + 1 ] = v1.y - v0.y;
- directionArray[ index + 2 ] = v1.z - v0.z;
- directionArray[ index + 3 ] = v1.x - v0.x;
- directionArray[ index + 4 ] = v1.y - v0.y;
- directionArray[ index + 5 ] = v1.z - v0.z;
- }
- bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
- bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
- bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
- }
- return object3d;
- }
- //
- class LDrawLoader extends Loader {
- constructor( manager ) {
- super( manager );
- // Array of THREE.Material
- this.materials = [];
- // Not using THREE.Cache here because it returns the previous HTML error response instead of calling onError()
- // This also allows to handle the embedded text files ("0 FILE" lines)
- this.cache = new LDrawFileCache( this );
- // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
- this.fileMap = null;
- this.rootParseScope = this.newParseScopeLevel();
- // Add default main triangle and line edge materials (used in pieces that can be coloured with a main color)
- this.setMaterials( [
- this.parseColourMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ),
- this.parseColourMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) )
- ] );
- // If this flag is set to true, each subobject will be a Object.
- // If not (the default), only one object which contains all the merged primitives will be created.
- this.separateObjects = false;
- // If this flag is set to true the vertex normals will be smoothed.
- this.smoothNormals = true;
- // The path to load parts from the LDraw parts library from.
- this.partsLibraryPath = '';
- }
- setPartsLibraryPath( path ) {
- this.partsLibraryPath = path;
- return this;
- }
- async preloadMaterials( url ) {
- const fileLoader = new FileLoader( this.manager );
- fileLoader.setPath( this.path );
- fileLoader.setRequestHeader( this.requestHeader );
- fileLoader.setWithCredentials( this.withCredentials );
- const text = await fileLoader.loadAsync( url );
- const colorLineRegex = /^0 !COLOUR/;
- const lines = text.split( /[\n\r]/g );
- const materials = [];
- for ( let i = 0, l = lines.length; i < l; i ++ ) {
- const line = lines[ i ];
- if ( colorLineRegex.test( line ) ) {
- const directive = line.replace( colorLineRegex, '' );
- const material = this.parseColourMetaDirective( new LineParser( directive ) );
- materials.push( material );
- }
- }
- this.setMaterials( materials );
- }
- load( url, onLoad, onProgress, onError ) {
- if ( ! this.fileMap ) {
- this.fileMap = {};
- }
- const fileLoader = new FileLoader( this.manager );
- fileLoader.setPath( this.path );
- fileLoader.setRequestHeader( this.requestHeader );
- fileLoader.setWithCredentials( this.withCredentials );
- fileLoader.load( url, text => {
- this.processObject( text, null, url, this.rootParseScope )
- .then( function ( result ) {
- onLoad( result.groupObject );
- } );
- }, onProgress, onError );
- }
- parse( text, path, onLoad ) {
- // Async parse. This function calls onParse with the parsed THREE.Object3D as parameter
- this.processObject( text, null, path, this.rootParseScope )
- .then( function ( result ) {
- onLoad( result.groupObject );
- } );
- }
- setMaterials( materials ) {
- // Clears parse scopes stack, adds new scope with material library
- this.rootParseScope = this.newParseScopeLevel( materials );
- this.rootParseScope.isFromParse = false;
- this.materials = materials;
- return this;
- }
- setFileMap( fileMap ) {
- this.fileMap = fileMap;
- return this;
- }
- newParseScopeLevel( materials = null, parentScope = null ) {
- // Adds a new scope level, assign materials to it and returns it
- const matLib = {};
- if ( materials ) {
- for ( let i = 0, n = materials.length; i < n; i ++ ) {
- const material = materials[ i ];
- matLib[ material.userData.code ] = material;
- }
- }
- const newParseScope = {
- parentScope: parentScope,
- lib: matLib,
- url: null,
- // Subobjects
- subobjects: null,
- numSubobjects: 0,
- subobjectIndex: 0,
- inverted: false,
- category: null,
- keywords: null,
- // Current subobject
- currentFileName: null,
- mainColourCode: parentScope ? parentScope.mainColourCode : '16',
- mainEdgeColourCode: parentScope ? parentScope.mainEdgeColourCode : '24',
- currentMatrix: new Matrix4(),
- matrix: new Matrix4(),
- // If false, it is a root material scope previous to parse
- isFromParse: true,
- faces: null,
- lineSegments: null,
- conditionalSegments: null,
- totalFaces: 0,
- // If true, this object is the start of a construction step
- startingConstructionStep: false
- };
- return newParseScope;
- }
- addMaterial( material, parseScope ) {
- // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
- const matLib = parseScope.lib;
- if ( ! matLib[ material.userData.code ] ) {
- this.materials.push( material );
- }
- matLib[ material.userData.code ] = material;
- return this;
- }
- getMaterial( colourCode, parseScope = this.rootParseScope ) {
- // Given a colour code search its material in the parse scopes stack
- if ( colourCode.startsWith( '0x2' ) ) {
- // Special 'direct' material value (RGB colour)
- const colour = colourCode.substring( 3 );
- return this.parseColourMetaDirective( new LineParser( 'Direct_Color_' + colour + ' CODE -1 VALUE #' + colour + ' EDGE #' + colour + '' ) );
- }
- while ( parseScope ) {
- const material = parseScope.lib[ colourCode ];
- if ( material ) {
- return material;
- } else {
- parseScope = parseScope.parentScope;
- }
- }
- // Material was not found
- return null;
- }
- parseColourMetaDirective( lineParser ) {
- // Parses a colour definition and returns a THREE.Material
- let code = null;
- // Triangle and line colours
- let colour = 0xFF00FF;
- let edgeColour = 0xFF00FF;
- // Transparency
- let alpha = 1;
- let isTransparent = false;
- // Self-illumination:
- let luminance = 0;
- let finishType = FINISH_TYPE_DEFAULT;
- let edgeMaterial = null;
- const name = lineParser.getToken();
- if ( ! name ) {
- throw 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.';
- }
- // Parse tag tokens and their parameters
- let token = null;
- while ( true ) {
- token = lineParser.getToken();
- if ( ! token ) {
- break;
- }
- switch ( token.toUpperCase() ) {
- case 'CODE':
- code = lineParser.getToken();
- break;
- case 'VALUE':
- colour = lineParser.getToken();
- if ( colour.startsWith( '0x' ) ) {
- colour = '#' + colour.substring( 2 );
- } else if ( ! colour.startsWith( '#' ) ) {
- throw 'LDrawLoader: Invalid colour while parsing material' + lineParser.getLineNumberString() + '.';
- }
- break;
- case 'EDGE':
- edgeColour = lineParser.getToken();
- if ( edgeColour.startsWith( '0x' ) ) {
- edgeColour = '#' + edgeColour.substring( 2 );
- } else if ( ! edgeColour.startsWith( '#' ) ) {
- // Try to see if edge colour is a colour code
- edgeMaterial = this.getMaterial( edgeColour );
- if ( ! edgeMaterial ) {
- throw 'LDrawLoader: Invalid edge colour while parsing material' + lineParser.getLineNumberString() + '.';
- }
- // Get the edge material for this triangle material
- edgeMaterial = edgeMaterial.userData.edgeMaterial;
- }
- break;
- case 'ALPHA':
- alpha = parseInt( lineParser.getToken() );
- if ( isNaN( alpha ) ) {
- throw 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.';
- }
- alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
- if ( alpha < 1 ) {
- isTransparent = true;
- }
- break;
- case 'LUMINANCE':
- luminance = parseInt( lineParser.getToken() );
- if ( isNaN( luminance ) ) {
- throw 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.';
- }
- luminance = Math.max( 0, Math.min( 1, luminance / 255 ) );
- break;
- case 'CHROME':
- finishType = FINISH_TYPE_CHROME;
- break;
- case 'PEARLESCENT':
- finishType = FINISH_TYPE_PEARLESCENT;
- break;
- case 'RUBBER':
- finishType = FINISH_TYPE_RUBBER;
- break;
- case 'MATTE_METALLIC':
- finishType = FINISH_TYPE_MATTE_METALLIC;
- break;
- case 'METAL':
- finishType = FINISH_TYPE_METAL;
- break;
- case 'MATERIAL':
- // Not implemented
- lineParser.setToEnd();
- break;
- default:
- throw 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.';
- break;
- }
- }
- let material = null;
- switch ( finishType ) {
- case FINISH_TYPE_DEFAULT:
- material = new MeshStandardMaterial( { color: colour, roughness: 0.3, metalness: 0 } );
- break;
- case FINISH_TYPE_PEARLESCENT:
- // Try to imitate pearlescency by setting the specular to the complementary of the color, and low shininess
- const specular = new Color( colour );
- const hsl = specular.getHSL( { h: 0, s: 0, l: 0 } );
- hsl.h = ( hsl.h + 0.5 ) % 1;
- hsl.l = Math.min( 1, hsl.l + ( 1 - hsl.l ) * 0.7 );
- specular.setHSL( hsl.h, hsl.s, hsl.l );
- material = new MeshPhongMaterial( { color: colour, specular: specular, shininess: 10, reflectivity: 0.3 } );
- break;
- case FINISH_TYPE_CHROME:
- // Mirror finish surface
- material = new MeshStandardMaterial( { color: colour, roughness: 0, metalness: 1 } );
- break;
- case FINISH_TYPE_RUBBER:
- // Rubber finish
- material = new MeshStandardMaterial( { color: colour, roughness: 0.9, metalness: 0 } );
- break;
- case FINISH_TYPE_MATTE_METALLIC:
- // Brushed metal finish
- material = new MeshStandardMaterial( { color: colour, roughness: 0.8, metalness: 0.4 } );
- break;
- case FINISH_TYPE_METAL:
- // Average metal finish
- material = new MeshStandardMaterial( { color: colour, roughness: 0.2, metalness: 0.85 } );
- break;
- default:
- // Should not happen
- break;
- }
- material.transparent = isTransparent;
- material.premultipliedAlpha = true;
- material.opacity = alpha;
- material.depthWrite = ! isTransparent;
- material.polygonOffset = true;
- material.polygonOffsetFactor = 1;
- if ( luminance !== 0 ) {
- material.emissive.set( material.color ).multiplyScalar( luminance );
- }
- if ( ! edgeMaterial ) {
- // This is the material used for edges
- edgeMaterial = new LineBasicMaterial( {
- color: edgeColour,
- transparent: isTransparent,
- opacity: alpha,
- depthWrite: ! isTransparent
- } );
- edgeMaterial.userData.code = code;
- edgeMaterial.name = name + ' - Edge';
- // This is the material used for conditional edges
- edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
- fog: true,
- transparent: isTransparent,
- depthWrite: ! isTransparent,
- color: edgeColour,
- opacity: alpha,
- } );
- }
- material.userData.code = code;
- material.name = name;
- material.userData.edgeMaterial = edgeMaterial;
- return material;
- }
- //
- objectParse( text, parseScope ) {
- // Retrieve data from the parent parse scope
- const currentParseScope = parseScope;
- const parentParseScope = currentParseScope.parentScope;
- // Main colour codes passed to this subobject (or default codes 16 and 24 if it is the root object)
- const mainColourCode = currentParseScope.mainColourCode;
- const mainEdgeColourCode = currentParseScope.mainEdgeColourCode;
- // Parse result variables
- let faces;
- let lineSegments;
- let conditionalSegments;
- const subobjects = [];
- let category = null;
- let keywords = null;
- if ( text.indexOf( '\r\n' ) !== - 1 ) {
- // This is faster than String.split with regex that splits on both
- text = text.replace( /\r\n/g, '\n' );
- }
- const lines = text.split( '\n' );
- const numLines = lines.length;
- let parsingEmbeddedFiles = false;
- let currentEmbeddedFileName = null;
- let currentEmbeddedText = null;
- let bfcCertified = false;
- let bfcCCW = true;
- let bfcInverted = false;
- let bfcCull = true;
- let type = '';
- let startingConstructionStep = false;
- const scope = this;
- function parseColourCode( lineParser, forEdge ) {
- // Parses next colour code and returns a THREE.Material
- let colourCode = lineParser.getToken();
- if ( ! forEdge && colourCode === '16' ) {
- colourCode = mainColourCode;
- }
- if ( forEdge && colourCode === '24' ) {
- colourCode = mainEdgeColourCode;
- }
- const material = scope.getMaterial( colourCode, currentParseScope );
- if ( ! material ) {
- throw 'LDrawLoader: Unknown colour code "' + colourCode + '" is used' + lineParser.getLineNumberString() + ' but it was not defined previously.';
- }
- return material;
- }
- function parseVector( lp ) {
- const v = new Vector3( parseFloat( lp.getToken() ), parseFloat( lp.getToken() ), parseFloat( lp.getToken() ) );
- if ( ! scope.separateObjects ) {
- v.applyMatrix4( currentParseScope.currentMatrix );
- }
- return v;
- }
- // Parse all line commands
- for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
- const line = lines[ lineIndex ];
- if ( line.length === 0 ) continue;
- if ( parsingEmbeddedFiles ) {
- if ( line.startsWith( '0 FILE ' ) ) {
- // Save previous embedded file in the cache
- this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText );
- // New embedded text file
- currentEmbeddedFileName = line.substring( 7 );
- currentEmbeddedText = '';
- } else {
- currentEmbeddedText += line + '\n';
- }
- continue;
- }
- const lp = new LineParser( line, lineIndex + 1 );
- lp.seekNonSpace();
- if ( lp.isAtTheEnd() ) {
- // Empty line
- continue;
- }
- // Parse the line type
- const lineType = lp.getToken();
- let material;
- let segment;
- let inverted;
- let ccw;
- let doubleSided;
- let v0, v1, v2, v3, c0, c1, faceNormal;
- switch ( lineType ) {
- // Line type 0: Comment or META
- case '0':
- // Parse meta directive
- const meta = lp.getToken();
- if ( meta ) {
- switch ( meta ) {
- case '!LDRAW_ORG':
- type = lp.getToken();
- currentParseScope.faces = [];
- currentParseScope.lineSegments = [];
- currentParseScope.conditionalSegments = [];
- currentParseScope.type = type;
- const isRoot = ! parentParseScope.isFromParse;
- if ( isRoot || scope.separateObjects && ! isPrimitiveType( type ) ) {
- currentParseScope.groupObject = new Group();
- currentParseScope.groupObject.userData.startingConstructionStep = currentParseScope.startingConstructionStep;
- }
- // If the scale of the object is negated then the triangle winding order
- // needs to be flipped.
- if (
- currentParseScope.matrix.determinant() < 0 && (
- scope.separateObjects && isPrimitiveType( type ) ||
- ! scope.separateObjects
- ) ) {
- currentParseScope.inverted = ! currentParseScope.inverted;
- }
- faces = currentParseScope.faces;
- lineSegments = currentParseScope.lineSegments;
- conditionalSegments = currentParseScope.conditionalSegments;
- break;
- case '!COLOUR':
- material = this.parseColourMetaDirective( lp );
- if ( material ) {
- this.addMaterial( material, parseScope );
- } else {
- console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
- }
- break;
- case '!CATEGORY':
- category = lp.getToken();
- break;
- case '!KEYWORDS':
- const newKeywords = lp.getRemainingString().split( ',' );
- if ( newKeywords.length > 0 ) {
- if ( ! keywords ) {
- keywords = [];
- }
- newKeywords.forEach( function ( keyword ) {
- keywords.push( keyword.trim() );
- } );
- }
- break;
- case 'FILE':
- if ( lineIndex > 0 ) {
- // Start embedded text files parsing
- parsingEmbeddedFiles = true;
- currentEmbeddedFileName = lp.getRemainingString();
- currentEmbeddedText = '';
- bfcCertified = false;
- bfcCCW = true;
- }
- break;
- case 'BFC':
- // Changes to the backface culling state
- while ( ! lp.isAtTheEnd() ) {
- const token = lp.getToken();
- switch ( token ) {
- case 'CERTIFY':
- case 'NOCERTIFY':
- bfcCertified = token === 'CERTIFY';
- bfcCCW = true;
- break;
- case 'CW':
- case 'CCW':
- bfcCCW = token === 'CCW';
- break;
- case 'INVERTNEXT':
- bfcInverted = true;
- break;
- case 'CLIP':
- case 'NOCLIP':
- bfcCull = token === 'CLIP';
- break;
- default:
- console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
- break;
- }
- }
- break;
- case 'STEP':
- startingConstructionStep = true;
- break;
- default:
- // Other meta directives are not implemented
- break;
- }
- }
- break;
- // Line type 1: Sub-object file
- case '1':
- material = parseColourCode( lp );
- const posX = parseFloat( lp.getToken() );
- const posY = parseFloat( lp.getToken() );
- const posZ = parseFloat( lp.getToken() );
- const m0 = parseFloat( lp.getToken() );
- const m1 = parseFloat( lp.getToken() );
- const m2 = parseFloat( lp.getToken() );
- const m3 = parseFloat( lp.getToken() );
- const m4 = parseFloat( lp.getToken() );
- const m5 = parseFloat( lp.getToken() );
- const m6 = parseFloat( lp.getToken() );
- const m7 = parseFloat( lp.getToken() );
- const m8 = parseFloat( lp.getToken() );
- const matrix = new Matrix4().set(
- m0, m1, m2, posX,
- m3, m4, m5, posY,
- m6, m7, m8, posZ,
- 0, 0, 0, 1
- );
- let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
- if ( scope.fileMap[ fileName ] ) {
- // Found the subobject path in the preloaded file path map
- fileName = scope.fileMap[ fileName ];
- } else {
- // Standardized subfolders
- if ( fileName.startsWith( 's/' ) ) {
- fileName = 'parts/' + fileName;
- } else if ( fileName.startsWith( '48/' ) ) {
- fileName = 'p/' + fileName;
- }
- }
- subobjects.push( {
- material: material,
- matrix: matrix,
- fileName: fileName,
- inverted: bfcInverted !== currentParseScope.inverted,
- startingConstructionStep: startingConstructionStep
- } );
- bfcInverted = false;
- break;
- // Line type 2: Line segment
- case '2':
- material = parseColourCode( lp, true );
- v0 = parseVector( lp );
- v1 = parseVector( lp );
- segment = {
- material: material.userData.edgeMaterial,
- colourCode: material.userData.code,
- v0: v0,
- v1: v1,
- vertices: [ v0, v1 ],
- };
- lineSegments.push( segment );
- break;
- // Line type 5: Conditional Line segment
- case '5':
- material = parseColourCode( lp, true );
- v0 = parseVector( lp );
- v1 = parseVector( lp );
- c0 = parseVector( lp );
- c1 = parseVector( lp );
- segment = {
- material: material.userData.edgeMaterial.userData.conditionalEdgeMaterial,
- colourCode: material.userData.code,
- vertices: [ v0, v1 ],
- controlPoints: [ c0, c1 ],
- };
- conditionalSegments.push( segment );
- break;
- // Line type 3: Triangle
- case '3':
- material = parseColourCode( lp );
- inverted = currentParseScope.inverted;
- ccw = bfcCCW !== inverted;
- doubleSided = ! bfcCertified || ! bfcCull;
- if ( ccw === true ) {
- v0 = parseVector( lp );
- v1 = parseVector( lp );
- v2 = parseVector( lp );
- } else {
- v2 = parseVector( lp );
- v1 = parseVector( lp );
- v0 = parseVector( lp );
- }
- _tempVec0.subVectors( v1, v0 );
- _tempVec1.subVectors( v2, v1 );
- faceNormal = new Vector3()
- .crossVectors( _tempVec0, _tempVec1 )
- .normalize();
- faces.push( {
- material: material,
- colourCode: material.userData.code,
- faceNormal: faceNormal,
- vertices: [ v0, v1, v2 ],
- normals: [ null, null, null ],
- } );
- currentParseScope.totalFaces ++;
- if ( doubleSided === true ) {
- faces.push( {
- material: material,
- colourCode: material.userData.code,
- faceNormal: faceNormal,
- vertices: [ v2, v1, v0 ],
- normals: [ null, null, null ],
- } );
- currentParseScope.totalFaces ++;
- }
- break;
- // Line type 4: Quadrilateral
- case '4':
- material = parseColourCode( lp );
- inverted = currentParseScope.inverted;
- ccw = bfcCCW !== inverted;
- doubleSided = ! bfcCertified || ! bfcCull;
- if ( ccw === true ) {
- v0 = parseVector( lp );
- v1 = parseVector( lp );
- v2 = parseVector( lp );
- v3 = parseVector( lp );
- } else {
- v3 = parseVector( lp );
- v2 = parseVector( lp );
- v1 = parseVector( lp );
- v0 = parseVector( lp );
- }
- _tempVec0.subVectors( v1, v0 );
- _tempVec1.subVectors( v2, v1 );
- faceNormal = new Vector3()
- .crossVectors( _tempVec0, _tempVec1 )
- .normalize();
- // specifically place the triangle diagonal in the v0 and v1 slots so we can
- // account for the doubling of vertices later when smoothing normals.
- faces.push( {
- material: material,
- colourCode: material.userData.code,
- faceNormal: faceNormal,
- vertices: [ v0, v1, v2, v3 ],
- normals: [ null, null, null, null ],
- } );
- currentParseScope.totalFaces += 2;
- if ( doubleSided === true ) {
- faces.push( {
- material: material,
- colourCode: material.userData.code,
- faceNormal: faceNormal,
- vertices: [ v3, v2, v1, v0 ],
- normals: [ null, null, null, null ],
- } );
- currentParseScope.totalFaces += 2;
- }
- break;
- default:
- throw 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.';
- break;
- }
- }
- if ( parsingEmbeddedFiles ) {
- this.cache.setData( currentEmbeddedFileName.toLowerCase(), currentEmbeddedText );
- }
- currentParseScope.category = category;
- currentParseScope.keywords = keywords;
- currentParseScope.subobjects = subobjects;
- currentParseScope.numSubobjects = subobjects.length;
- currentParseScope.subobjectIndex = 0;
- }
- computeConstructionSteps( model ) {
- // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.
- let stepNumber = 0;
- model.traverse( c => {
- if ( c.isGroup ) {
- if ( c.userData.startingConstructionStep ) {
- stepNumber ++;
- }
- c.userData.constructionStep = stepNumber;
- }
- } );
- model.userData.numConstructionSteps = stepNumber + 1;
- }
- finalizeObject( subobjectParseScope ) {
- const parentParseScope = subobjectParseScope.parentScope;
- // Smooth the normals if this is a part or if this is a case where the subpart
- // is added directly into the parent model (meaning it will never get smoothed by
- // being added to a part)
- const doSmooth =
- isPartType( subobjectParseScope.type ) ||
- (
- ! isPartType( subobjectParseScope.type ) &&
- ! isModelType( subobjectParseScope.type ) &&
- isModelType( subobjectParseScope.parentScope.type )
- );
- if ( this.smoothNormals && doSmooth ) {
- smoothNormals( subobjectParseScope.faces, subobjectParseScope.lineSegments );
- }
- const isRoot = ! parentParseScope.isFromParse;
- if ( this.separateObjects && ! isPrimitiveType( subobjectParseScope.type ) || isRoot ) {
- const objGroup = subobjectParseScope.groupObject;
- if ( subobjectParseScope.faces.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.faces, 3, false, subobjectParseScope.totalFaces ) );
- }
- if ( subobjectParseScope.lineSegments.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.lineSegments, 2 ) );
- }
- if ( subobjectParseScope.conditionalSegments.length > 0 ) {
- objGroup.add( createObject( subobjectParseScope.conditionalSegments, 2, true ) );
- }
- if ( parentParseScope.groupObject ) {
- objGroup.name = subobjectParseScope.fileName;
- objGroup.userData.category = subobjectParseScope.category;
- objGroup.userData.keywords = subobjectParseScope.keywords;
- subobjectParseScope.matrix.decompose( objGroup.position, objGroup.quaternion, objGroup.scale );
- parentParseScope.groupObject.add( objGroup );
- }
- } else {
- const separateObjects = this.separateObjects;
- const parentLineSegments = parentParseScope.lineSegments;
- const parentConditionalSegments = parentParseScope.conditionalSegments;
- const parentFaces = parentParseScope.faces;
- const lineSegments = subobjectParseScope.lineSegments;
- const conditionalSegments = subobjectParseScope.conditionalSegments;
- const faces = subobjectParseScope.faces;
- for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
- const ls = lineSegments[ i ];
- if ( separateObjects ) {
- const vertices = ls.vertices;
- vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix );
- vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix );
- }
- parentLineSegments.push( ls );
- }
- for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
- const os = conditionalSegments[ i ];
- if ( separateObjects ) {
- const vertices = os.vertices;
- const controlPoints = os.controlPoints;
- vertices[ 0 ].applyMatrix4( subobjectParseScope.matrix );
- vertices[ 1 ].applyMatrix4( subobjectParseScope.matrix );
- controlPoints[ 0 ].applyMatrix4( subobjectParseScope.matrix );
- controlPoints[ 1 ].applyMatrix4( subobjectParseScope.matrix );
- }
- parentConditionalSegments.push( os );
- }
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
- const tri = faces[ i ];
- if ( separateObjects ) {
- const vertices = tri.vertices;
- for ( let i = 0, l = vertices.length; i < l; i ++ ) {
- vertices[ i ] = vertices[ i ].clone().applyMatrix4( subobjectParseScope.matrix );
- }
- _tempVec0.subVectors( vertices[ 1 ], vertices[ 0 ] );
- _tempVec1.subVectors( vertices[ 2 ], vertices[ 1 ] );
- tri.faceNormal.crossVectors( _tempVec0, _tempVec1 ).normalize();
- }
- parentFaces.push( tri );
- }
- parentParseScope.totalFaces += subobjectParseScope.totalFaces;
- }
- }
- async processObject( text, subobject, url, parentScope ) {
- const scope = this;
- const parseScope = this.newParseScopeLevel( null, parentScope );
- parseScope.url = url;
- const parentParseScope = parseScope.parentScope;
- // Set current matrix
- if ( subobject ) {
- parseScope.currentMatrix.multiplyMatrices( parentParseScope.currentMatrix, subobject.matrix );
- parseScope.matrix.copy( subobject.matrix );
- parseScope.inverted = subobject.inverted;
- parseScope.startingConstructionStep = subobject.startingConstructionStep;
- parseScope.mainColourCode = subobject.material.userData.code;
- parseScope.mainEdgeColourCode = subobject.material.userData.edgeMaterial.userData.code;
- parseScope.fileName = subobject.fileName;
- }
- // Parse the object
- this.objectParse( text, parseScope );
- const subobjects = parseScope.subobjects;
- const promises = [];
- for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
- promises.push( loadSubobject( parseScope.subobjects[ i ] ) );
- }
- // Kick off of the downloads in parallel but process all the subobjects
- // in order so all the assembly instructions are correct
- const subobjectScopes = await Promise.all( promises );
- for ( let i = 0, l = subobjectScopes.length; i < l; i ++ ) {
- this.finalizeObject( subobjectScopes[ i ] );
- }
- // If it is root object then finalize this object and compute construction steps
- if ( ! parentParseScope.isFromParse ) {
- this.finalizeObject( parseScope );
- this.computeConstructionSteps( parseScope.groupObject );
- }
- return parseScope;
- function loadSubobject( subobject ) {
- return scope.cache.loadData( subobject.fileName ).then( function ( text ) {
- return scope.processObject( text, subobject, url, parseScope );
- } ).catch( function () {
- console.warn( 'LDrawLoader: Subobject "' + subobject.fileName + '" could not be found.' );
- } );
- }
- }
- }
- export { LDrawLoader };
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