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- import { MathUtils } from 'three';
- import { ShaderPass } from '../../postprocessing/ShaderPass.js';
- import { NodeMaterial } from '../materials/NodeMaterial.js';
- import { ScreenNode } from '../inputs/ScreenNode.js';
- class NodePass extends ShaderPass {
- constructor() {
- super();
- this.name = '';
- this.uuid = MathUtils.generateUUID();
- this.userData = {};
- this.textureID = 'renderTexture';
- this.input = new ScreenNode();
- this.material = new NodeMaterial();
- this.needsUpdate = true;
- }
- render() {
- if ( this.needsUpdate ) {
- this.material.dispose();
- this.material.fragment.value = this.input;
- this.needsUpdate = false;
- }
- this.uniforms = this.material.uniforms;
- super.render( ...arguments );
- }
- copy( source ) {
- this.input = source.input;
- return this;
- }
- toJSON( meta ) {
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( isRootObject ) {
- meta = {
- nodes: {}
- };
- }
- if ( meta && ! meta.passes ) meta.passes = {};
- if ( ! meta.passes[ this.uuid ] ) {
- var data = {};
- data.uuid = this.uuid;
- data.type = 'NodePass';
- meta.passes[ this.uuid ] = data;
- if ( this.name !== '' ) data.name = this.name;
- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
- data.input = this.input.toJSON( meta ).uuid;
- }
- meta.pass = this.uuid;
- return meta;
- }
- }
- export { NodePass };
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