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- /**
- * @module CopyShader
- * @three_import import { CopyShader } from 'three/addons/shaders/CopyShader.js';
- */
- /**
- * Full-screen copy shader pass.
- *
- * @constant
- * @type {ShaderMaterial~Shader}
- */
- const CopyShader = {
- name: 'CopyShader',
- uniforms: {
- 'tDiffuse': { value: null },
- 'opacity': { value: 1.0 }
- },
- vertexShader: /* glsl */`
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }`,
- fragmentShader: /* glsl */`
- uniform float opacity;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D( tDiffuse, vUv );
- gl_FragColor = opacity * texel;
- }`
- };
- export { CopyShader };
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